![]() ![]() Try to clean up any data that you don’t need in Recap. The data is imported into Inventor as a Mesh (as shown above). You are now able to interact with the meshed point cloud. However a less dense model may be perfect, depending on use case. This model is full of gaps, but could be improved, by changing the accuracy of the import above. For a first run, I suggest exporting with a world unit of 0.1īelow is a mesh model created from the point clouds.Depending on the complexity of the point cloud, and the fidelity of the mesh required, you will need to run a few experiments. rcs *.f|s *.fws ”.lsproj *.pts *.ptg *.pt>c*.zfs *.zfpj *.las *.laz *.xyz *.b Remeshing, Simplification and Reconstruction > Surface Reconstruction: Ball Pivoting Open your Point Cloud in Recap (recap can open the following formats.Here is the workflow that has worked for me. If so, please consider subscribing to my YouTube channel for project videos and tutorials like this! Feel free to comment if you had any issues or if you'd like any help.Have you ever needed to convert a point cloud to mesh data in Autodesk Inventor? While Inventor can import point clouds from Recap, point clouds can be un-usable in some workflows, especially when actual geometry is required to work with.Ĭonverting a point cloud to a surface model is currently not possible in 1 piece of software, however there is a workaround using Recap and some free point cloud software called MeshLab ( download link here) Then all you need to do is click the accept button in the align dialog! You can now export your STL file and it will load into your slicing software in that same orientation. It should show you a preview with the part correctly orientated the way that you'd like it to be. Then, hold shift and click the first pivot that you dropped. That's the one on the face that you would like to be on the bottom. First, click the second pivot that you dropped. Now that we have our two reference points, all that's left to do is use the align tool. The one on the left hand side is the face that I would like to be on the bottom. Below you can see the two pivots that I've dropped for this model. Again, click drop pivot and then click done. Set the placement mode to Snap To Face Center, and then click anywhere on the face that you would like to be flat on the bottom. Then click the drop pivot button.īefore you click done, we're going to place one more pivot. This will place a point right in the middle of the space that the model occupies. In this example though, we'll be using it later on in the align tool.Įnsure that the placement mode is set to Bounding Box and then click anywhere on the model. This will bring up the dialog box seen below:Ī pivot in Meshmixer is just a point in 3D space that you can use as a reference for other tools, like plane cut. The first step is to import the STL file into Meshmixer, and click Edit > Create Pivot. ![]() Simplify 3D has this feature, and Windows 3D builder has the "settle" feature that works in a similar way, but if you're on a Mac or just want to know how to do it in Meshmixer, here's how! That's when you need a tool in software to allow you to select a particular face that lays flat on the bed. Usually that's just a simple matter of rotating by 90 or 180 degrees, but it's a lot more difficult with parts like this:Įven rotating in 1 degree increments, it's usually impossible to get it perfectly flat. Often when you download a file off the internet or it's sent you from a designer, it'll import into your slicing software in the wrong orientation. ![]()
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